This web 2.0 tool enables teaching topics to students by gamifying and flash cards them.
Example of use
Students can learn with the help of flashcards.
UDL Principles
UDL Engagement
Facilitating learning outside the classroom. It offers diverse ways for learners to be involved with course content.
UDL Representation
Promote understanding across languages. Illustrate through multiple media. Optimize access to tools and assistive technologies.
UDL Action Expression
Activate or supply background knowledge. It is very useful to use according to visual and auditory intelligence. It is a useful game tool for visual, audio and written instruction, it can also be used as a flash card if desired.
Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. [2021-1-ES01-KA220-SCH-000024456]
All results developed under the INCLUDL SCHOOLS framework are available under Attribution/NonCommercial Attribution 4.0 International.