Cram

What is it?

This web 2.0 tool enables teaching topics to students by gamifying and flash cards them

 

UDL Principles

UDL Engagement

Facilitating learning outside the classroom.

UDL Representation

It is used to prepare for the lesson, to provide distance education, to provide vocabulary learning in language learning, to provide teaching with games in every subject.

UDL Action Expression

Words can be prepared by the teacher according to the themes, or students can prepare and share words according to their interests.
It is very useful to use according to visual and auditory intelligence. It is a useful game tool for visual, audio and written instruction, it can also be used as a flash card if desired.

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